Minecraft Server

This is a work in progress, full documentation will be coming soon

Rules

Last updated: 27th March 2022

If you are in a rush read the bold text.

You will be held to these rules whether you read them or not. "I wasn't warned" is not an excuse, these rules are your warning.

General Rules

  1. Follow the Discord server rules
    • We are a Discord focused community, and all our Discord server rules apply here too.

  2. Respect your fellow players.
    • You should treat others how you expect to be treated yourself. We will not accept continuous toxicity, harassment, hate speech, etc.
    • Remember that this is a multiplayer environment, and not your personal server. The effects of your actions on other players must always be considered.
    • Avoid behaviour that harms other players for your personal gain, such as trying to monopolise a resource or creating artificial shortages to profit from. Taking over entire biomes or causing extensive damage to terrain is also discouraged.
    • If you are having issues with another player that you cannot work out amongst yourselves, let a staff member know. Do not take matters into your own hands.

  3. Any form of cheating, external automation or exploiting of server bugs will not be tolerated.
    • Any evidence of the above will result in an immediate permanent ban
    • This includes but is not limited to: Hacked/cheat clients, macros, auto-clickers, gameplay altering external programs, mods which give unfair advantages, x-ray resource packs, seed cracking, duping and knowingly exploiting bugs for personal gain.
    • If you are unsure whether a client or mod is considered cheating, please ask. We also maintain a list of allowed clients and mods.
    • All bugs and potential exploits should be reported to us privately. Posting discovered exploits publicly, or keeping a discovered exploit to yourself, will be treated as if you are actively using them.

  4. No inappropriate usernames, skins, capes, signs, item names, or builds.
    • This is not a family friendly server, but we draw the line at explicit NSFW or hateful content. If it is not allowed on the Discord server, it is not allowed here.
    • If your username or skin runs afoul of this rule, you will be required to change it in order to play.

  5. Griefing and stealing from other players is not allowed.
    • All block changes are logged. We will know it was you and will be able to rollback your damage instantly.
    • We consider "griefing" to be any modification to player property without their permission, or with the intention of annoying or upsetting. This applies to both claimed and unclaimed areas.

  6. AFKing to gain resources is forbidden.
    • AFKing near automated farms to get resources without actively playing is an unnecessary strain on the server and is unfair to other players. This includes AFK fishing.
    • The AFK kick timer exists to prevent this behaviour. Any attempts to bypass this timer will result in a ban.
    • Minor things like waiting for wheat to grow or animals to grow up are of course acceptable but are still subject to the AFK timer.

  7. Redstone machines, Farms and Trading Halls must follow the Redstone, Farm & Trading Hall Rules
    • We reserve the right to remove farms which do not follow these in the best interests of server performance.

  8. Do not attempt to evade punishments.
    • If you have been banned, wait it out and learn from it. Attempting to bypass a ban will make it permanent with no chance of appeal.

  9. Respect server staff and their decisions
    • We are here to maintain an enjoyable experience for all players and uphold the rules at our discretion. We are not here to ruin your fun.
    • If a staff member tells you (not) to do something, listen to them. Arguing will get you nowhere.
    • Staff decisions on matters are final, and moderation happens on a best effort basis. We are human and cannot catch everything, so someone else getting away with something does not mean you can do it consequence free.

Raid farms

Raid farms are not allowed in any form on the RTGame Minecraft server. They will be immediately removed without warning if found.

A "raid farm" is defined by either of the following being true:

  1. A raid is able to be completed without any players actively fighting.
  2. No players are at risk of dying to any mobs that are part of the raid.

This covers all variants of automated raid farms, as well as any farm that funnels raid mobs into an area where they cannot damage other players.

Redstone, Farm & Trading Hall Rules

Any redstone contraption, mob farm or villager trading hall should follow these additional rules where possible. Following these rules will help ensure the server continues to run smoothly for everyone.

  1. Keep things a reasonable size.
    • Farms should be built at the minimum size required for the resources you need.
    • Building excessively sized farms - just because you can - causes an unnecessary extra strain on the server, for resources that will likely go unused.
    • Trading Halls should only include necessary villagers. There is no hard cap but be reasonable. You do not need 8 different villagers selling the same items.
    • Try spacing out large Trading Halls horizontally, as this makes it less likely all chunks containing it are loaded simultaneously. Spacing it out vertically will have no benefit.
    • Villagers should not be allowed to build up infinitely from a breeder. Kill any unneeded villagers in order to keep your villager counts as low as possible.

  2. Have an off switch if possible.
    • Farms that are always running will put more stress on the server whenever a player is nearby, even if they are not being used.
    • Adding an off switch fixes this problem and avoids the farm backing up with excess resources that are not needed.
    • Mob spawners can be disabled by being powered with redstone.

  3. Avoid fully automated mob farms.
    • We expect farms to require some player interaction in order to generate resources.
    • Fully automatic farms encourage AFK timer abuse, and convey an unfair advantage. They also impact server performance as the server constantly attempts to spawn extra mobs to hit the mob cap.
    • Steps will be taken to limit the effectiveness of discovered farms if this rule is ignored.

  4. Destroy excess items rather than letting them back up.
    • Excess items on the ground have a small but noticeable cost, which will add up the more items exist at once.
    • If your farm is generating too many resources and cannot be turned off, consider adding a way for excess items to be destroyed, or reducing the size of your farm. 

  5. Do not attempt to bypass entity or block limits.
    • Mobs are the biggest demand for a server to handle. To prevent mob counts from getting out of hand, limits have been added to prevent too many mobs from spawning close to each other.
    • Some blocks such as Hoppers are also demanding on the server, so we have added limits to their placement to encourage more efficient use.
    • Do not attempt to bypass either of these limits. Instead, consider whether your farm design could be made more efficient, or if a smaller farm would be sufficient for your needs.

  6. Prefer more efficient designs where possible.
    • Some farms can be built in a way which is lighter on the server. Examples include:
    • When transporting items, use water streams rather than chains of hoppers.
    • When collecting items, use a single hopper surrounded by flowing water rather than multiple hoppers.
    • When using observers to detect growth, use one observer per row rather than one for every block.
    • When using pistons, use slime blocks to allow a single piston to push multiple blocks at once, rather than using multiple pistons.
    • Avoid using hopper minecarts if possible, they are much heavier than a regular hopper.

  7. Making farms public is strongly encouraged.
    • We would much rather see players work together to build a large public farm that benefits everyone, rather than everyone making identical private farms.
    • Multiple farms of the same type will split the mob cap amongst multiple players, making all farms less efficient. Server load will likely also be increased from all the duplicate redstone.

  8. Avoid keeping mobs in vehicles.
    • Storing mobs in minecarts and boats is far heavier than keeping them in a 1x1 space.
    • Villagers will turn off their movement AI if they are stuck in a 1x1 space, reducing their load on the server significantly.
    • Villagers will follow players carrying emerald blocks, which can be used instead of boats for transporting them.

  9. Make some attempt to beautify farms.
      • Farms should make some attempt to fit in to the surrounding landscape and be nice to look at.
      • Floating farms or farms with no attempt made to beautify may be removed. Some leeway will be given for farms that are still under construction.

    Enforcement

    Staff reserve the right to remove farms, redstone or trading halls they deem to not follow these rules or are suspected to be affecting server performance. Unless performance issues are ongoing and severe, we will always attempt to contact the owner to request improvements be made first.

    Staff also reserve the right to make alterations to mob spawning, drop rates, and other mechanics in order to enforce these rules and maintain server performance. These changes may occur with or without notice.

    Allowed Clients & Mods

    The following mods, clients and tools are considered acceptable for use on the server. This list may change at any time as updates for them are released. Anything not on this list should be assumed to be not allowed. If you are unsure whether something you would like to use is allowed, please ask a staff member.

    Allowed clients

    Allowed mods

    Resource Pack

    The RTGame Server makes use of resource packs to offer some server features. Installing the pack is completely optional, but recommended for the best experience.

    In particular, the resource pack is required for the following:

    Using the Resource Pack

    The exact method of using the resource pack varies depending on how you are connecting to the server

    Connecting via "Direct Connection"

    If you are connecting to the RTGame Server via the "Direct Connection" button, Minecraft will always ask you if you want to accept the resource pack when you connect to the server. You will see a screen similar to the below, clicking yes here will accept the resource pack, and enable it until you disconnect from the server. 

    image-1602422871403.png

    Note that the game will not remember your decision after you disconnect, and will ask again if you reconnect again later. Due to this, combined with the loading screens for enabling and disabling the pack, you may wish to consider either adding the RTGame Server to the server list, or installing the pack locally.

    Connecting via the Server List

    image-1602423667572.png

    If you have added the RTGame Server to the server list, Minecraft will default to asking you if you want to accept the resource pack when you connect to the server, as with direct connections above. However, your choice will be remembered this time and will update the "Server Resource Packs" setting on the Edit screen of the Server List entry. This screen can be accessed by selecting the server list entry and clicking "Edit".

    image-1602423502825.png

    If Server Resource Packs is set to Enabled, Minecraft will automatically enable the resource pack when you connect to the server, whilst Disabled will cause Minecraft to never enable the pack. The default setting of Prompt will cause Minecraft to ask you whether you want to accept the pack, and will update the setting to Enabled or Disabled depending on your answer.

    Whilst this will skip the game asking you to accept the resource pack, you will still see loading screens when connecting and disconnecting from the server, due to the resource pack being enabled or disabled. To prevent this, you can install the resource pack locally.

    Installing the Resource Pack locally

    If you choose to install the resource pack locally, you will need to manually keep it up to date.
    We will notify you whenever we update the resource pack, allowing you to do this.

    Installing and enabling the resource pack locally will allow Minecraft to enable it as soon as the game starts. This avoids additional loading screens when joining the RTGame Server, whilst retaining all the benefits of enabling the resource pack.

    To install the resource pack locally:

    1. Download a copy of the latest resource pack version
      The RTGame Server Resource Pack can be downloaded from here. Make sure to get the newest pack in the list, as well as the version of the pack appropriate for your version of the game. You do not need to extract the downloaded file.
    2. Go to the Resource Packs screen in your Minecraft client
      This is typically found in Options > Resource Packs...

      image-1602424362954.png

    3. Add the downloaded resource pack to the list
      There are 2 ways of doing this:
      • Dragging and dropping the resource pack onto the game window
      • Clicking "Open Pack Folder" and pasting the resource pack into the folder that appears
    4. Enable the installed resource pack
      The RTGame Server Resource Pack should now appear in the list. Select it and click the arrow that appears on top of it's icon to enable it.

      image-1602424350108.png

      The pack should now appear in the "Selected" column, meaning it is now enabled.

    5. Disable the server list resource pack
      Installing the pack locally does not automatically prevent Minecraft from loading the pack again when you connect to the server. To disable this, if you have the RTGame Server in your server list, edit the entry and set Server Resource Packs to Disabled.

      image-1602424616095.png

    6. All done
      Minecraft will no longer attempt to load the server resource pack every time you join, saving you from an unnecessary loading screen.

    Chat

    The RTGame server chat differs somewhat from the vanilla chat. These pages detail the chat extra features we have included,

    Chat

    Layout

    The below image shows the layout of a typical chat message:

     

    Platform Icon

    In order to see platform icons, the RTGame Server Resource Pack must be installed, 

    This icon shows the platform or client a player is using. Hovering over this icon will show more details.

    image-1602420227684.png

    Prefix

    Players may choose to have a prefix in front of their name as a form of customisation or expression. Staff will also have prefixes to distinguish them from regular players.

    Username

    The players Mojang username. Clicking a username will start a whisper to them.

    Message

    The words a player decided you must see. We cannot guarantee they are worth reading.

    Emote

    In order to see emotes, the RTGame Server Resource Pack must be installed, 

    The RTGame server has a selection of emotes which can be used in the chat. These function much like discord emotes, using :emote: syntax. Emotes can be interacted with in a few ways:

    We do not verify or endorse the contents of any link sent in the RTGame server chat. Be careful with clicking random links. 

    Players can send links in the chat. Links will always appear blue and underlined. Clicking links will open them in your web browser.

    Chat

    Emotes

    In order to see emotes, the RTGame Server Resource Pack must be installed, 

    Like many other chat services, the RTGame Server offers emotes for use in the chat, you will find RTGame Twitch Emotes, including Bit, Tier and retired emotes as well as other useful Minecraft emotes.

    Commands

    /emotes This will show the following in chat

    image-1612735190897.png

    Hovering over these will show information for the desired emote.

    image-1612735939692.png

    The grey italics shows the variations of the emote name available, which you can use in chat while surrounded by colons. For example :rtgameheart:

    Clicking to copy to clipboard will copy the character. This allows you to paste this into signs and nametags.

    For the emote to show clearly on signs, we recommend using the text colour white &f or white dye.

    image-1612735787090.png

    Signs with the &f colour code (left), and white dye (right)

    1.20 Survival Server

    1.20 Survival Server

    Land Claims

    Land claims allow you to protect an area of land. No one will be able to, kill friendly animals, destroy blocks, open storage blocks, or use redstone components. You can add friends with varying degrees of trust to your claim. 

    Getting started

    When you spawn into the world for the first time. You will get a book called "How to claim land"

    image-1613227419576.png

    This book will give you some commands and a link to a video explaining the plugin. 

    Players will start out with 200 claim blocks and will gradually gain more while they play, up to a maximum of 40,000. An additional 40,000 blocks can also be purchased at a rate of 50 blocks for 1 diamond.

    Making a Claim

    You will need a wooden shovel to create a claim. You first right click on one corner of where you want the claim to be. The block you click on will appear to be a diamond block. This can be helpful to see where you are claiming. If you click the wrong spot, just switch to a different item in your inventory. 

    Sometimes the diamond block will not appear or will disappear very quickly. This is a visual glitch.