Server settings

This page will never be an exhaustive list of differences from vanilla.
Purpur and the projects it is based on make many fundamental changes to the game which can impact how things behave.

This page lists miscellaneous settings used on the server which differ from their default values. It is not exhaustive but should cover the big things.

View Distance

The simulation distance for the server is 5 chunks. The view distance is set to 10 chunks, within which chunks will be visible without ticking.

Difficulty

The base difficulty of the server is hard. Some of the changes below reduce or remove some of the vanilla changes this would normally cause.

Mobs

Spawn Range

The mob spawn range is 4 chunks.

Spawn Limits

Spawn limits apply per player. The below numbers are the mob counts the server aims to reach for each player. These settings also vary by mob type and world. All worlds use Default unless noted otherwise.

Type Default Arena
Monsters 21
120
Animals 12 0
Water Animals 5 0
Underground Water Animals
3
0
Water Ambient 5 0
Axolotls 3 0
Ambient 1 0

Activation Range

Mobs will tick less often when beyond a certain distance from any player. These settings also vary by mob type and world. All worlds use Default unless noted otherwise.

Type Default The Nether
Animals 24 blocks 32 blocks
Monsters 32 blocks 32 blocks
Raiders 48 blocks 32 blocks
Misc. 16 blocks
Unlimited
Water 16 blocks 32 blocks
Villagers 24 blocks 32 blocks
Flying Monsters 48 blocks 64 blocks

Tracking Range

Mobs beyond a certain distance will not be sent to players, and will therefore be invisible. These settings also vary by mob type and world. All worlds use Default unless noted otherwise.

Type Default The Nether Arena
Players 96 blocks 48 blocks 64 blocks
Animals 64 blocks 48 blocks 24 blocks
Monsters 64 blocks 64 blocks 48 blocks
Other 48 blocks 32 blocks 32 blocks

Despawn Range

All mob types in all worlds have a soft despawn range of 32 blocks and a hard despawn range of 64 blocks.

The Wither

Shulkers

Endermen

Villagers

Spawn Variations

Other Settings

Spawners

Blocks

Signs

Colour codes can be used on signs, just replace "§" with "&".

Bee Nest / Beehive

Other Settings

Items

Effects

The duration of some effects inflicted by mobs have been reduced to their normal difficulty values:

Loot

XP

The amount of XP dropped upon death has been increased from default values. The exact XP drop amount is xp level * xp level + (6 * xp level), limited to a max of 5500.

Mending

Armor Stands

Armor Stands do not tick. This eliminates their server performance impact but also prevents them being affected by gravity.

Item frames

Item frames do not tick. This eliminates their server performance impact. This means that item frames can float indefinitely if the block behind them is broken.

Note that the impact on client performance remains unchanged, so use responsibly.

Invisible item frames

8 item frames + 1 lingering potion of invisibility (either type)

Invis item frame.png

The resulting item frames will be invisible once an item is placed within them. Please use responsibly.

Glow invisible item frames

Existing Invisible item frame + Glow ink sac.

image-1636895958900.png

The resulting item will both be invisible and glow.

Item despawning

Most items exist in the world for 24 hours in a loaded chunk, before despawning.

We have a junk list of items which despawn after 15 minutes:

In addition Rotten Flesh will despawn after 5 minutes, so you should use this if you have a redstone contraption that depends on vanilla despawn times.

PvP

PvP can be toggled by players with a plugin. See the PvP documentation for more details.

VanillaTweaks

The following VanillaTweaks datapacks are enabled on the server:



Revision #11
Created 22 October 2022 13:03:49 by Katuen
Updated 1 September 2023 20:09:34 by Jim 1234