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Survey Results and Changes for 1.16

World size

The initial world size will be 8750 blocks (diameter)

This only applies to the overworld. Other worlds will have their own sizes.

We previously announced our intention to make the 1.16 world smaller, for a variety of reasons. The 1.14 world size was too heavy on disk space, with the Dynmap taking up almost 100GB. In addition, only 0.92% of the 1.14 world's surface area was ever claimed, and the Dynmap still shows large unexplored areas. With the additional world changes discussed below, some larger builds will no longer be present in the overworld too, further reducing the need for space.

As a result, despite 49% of survey respondents saying the world size was "Just right", we will be using a smaller initial size for 1.16. We have opted for a size of 8750 blocks, which is in-between the 2 most popular alternative sizes - 10k (19%) and 7.5k (10%). This is roughly 80% smaller than the 1.14 world, but should still offer plenty of space. Further expansions can always be considered if the world ends up too full, as well as for 1.17 and its expected mountain changes.

The world will be square

Exactly 2/3 voted for keeping the world square like 1.14, and we will be doing so. A square world also allows the world border to remain visible, which will help with world wrapping. This results in a world with a similar surface area to the 10k circular 1.13 world.

The world will wrap around

There is a surprising majority - 58% - who would like to see a wrap around world, where reaching the border will teleport you to the other side. We are up for trying this, so it will be enabled in 1.16. It can always be disabled again if it proves too confusing or buggy. Since the world is square, the visible world border will give a visual indication of where wrapping will occur, which should make it less jarring.

Server Settings

The difficulty level will be set to Hard

This is one of our bigger departures from the survey results. In the survey, 67% of responses preferred normal difficulty, with 29% wanting hard. However after a discussion with staff, and some survey participants, we are keen to try and experiment with hard difficulty. Staff are generally for this idea, and several comments within the survey, and conversations outside the survey have shown that some normal voters are willing to try hard difficulty.

We feel that the additional challenge added by hard may make the game more interesting, as food is more important, and mobs hit harder. In the end it is unlikely to be a significant difference, as Minecraft is significantly easier in a multiplayer setting, but we would at least like to give it a try.

Existing gamerules will remain the same

The majority of responses wanted all the listed gamerules to stay at their 1.14 settings, or had no preference:

mobGriefing - Remains Enabled

65% wanted mob griefing to remain enabled. This is unsurprising due to issues like villagers being unable to pick up items when it is disabled. Note that is does not affect the ability for mobs to damage claimed areas, or explosions above sea level. These are managed by other settings we will cover below.

doFireTick - Remains Disabled

64% preferred fire spread to remain disabled, and remain disabled it will be. Fire will therefore not spread, as in 1.14.

doInsomnia - Remains Enabled

In one of the closest results of the whole survey, 41% of responses wanted phantoms to remain enabled, with 38% wanting them disabled. With such a close result, we decided to go with our personal preference of keeping them enabled, which also avoids issues with membrane becoming very hard to find.

doImmediateRespawn‌ - Remains Disabled

49% did not want immediate respawn to be enabled, and 38% had no preference, so the 1.14 behaviour will remain. Dying will still present you with the respawn screen, and will allow you to try and work out where you are, while also risking your items despawning while doing so.

doPatrolSpawning - Remains Enabled

Pillager patrols will continue to spawn as they did in 1.14, as 74% of responses preferred this setting.

doTraderSpawning - Remains Enabled

The wandering trader will also continue to spawn, with 82% of responses preferred this setting.

doLimitedCrafting - Remains Disabled

Enabling this gamerule was unlikely to ever be considered, nonetheless 86% voted against it. Crafting with be unrestricted as a result.

disableRaids - Remains Disabled

Raids will remain enabled, with the support of 2/3 of the responses.

keepInventory - Remains Disabled

Another unlikely consideration which received little support, with 52% preferring it disabled and 23% having no preference. Dying will therefore drop items as normal.

doWeatherCycle - Remains Enabled

90% of responses wanted weather to remain enabled, as it likely would have anyway.

doDaylightCycle - Remains Enabled

The day/night cycle gets the highest level of support of all the gamerules, with 95% in favour. Time will continue to progress normally in 1.16.

Newly added gamerules will use their default values

The 2 new 1.16 gamerules received large majorities for their default settings, which we will keep:

forgiveDeadPlayers - Remains Enabled

82% preferred players to be forgiven by angry mobs, if said mobs see them die.

universalAnger - Remains Disabled

Nearby innocent players will not get attacked by angered mobs, after 49% of responses wanted this gamerule to remain at it's default disabled value.

Some server settings will change

We will be changing some spigot/paper/tunity settings based on the survey results and wanting to experiment with new things:

nerf-spawner-mobs - Will be Disabled

This setting was enabled in 1.14, and helped reduce lag from mob spawner farms. However it also makes random spawner-created mobs encountered in caves completely unresponsive to the player, which makes them pose no challenge at all.

More players would prefer it to remain enabled over being disabled, with 44% vs 17%, however 39% of responses expressed no preference on either side. As a result we would like to start 1.16 with this disabled, to make mobs in caves less of an embarrassing waste of space. Naturally, we will turn it back on if this causes performance issues.

fix-zero-tick-instant-grow-farms - Remains Enabled

Zero tick farms are apparently fixed in 1.16, however if they somehow reappear this setting will be enabled to prevent their use. 57% of responses were in favour of this remaining enabled.

use-faster-eigencraft-redstone - Remains Enabled

This setting improves the performance of redstone, at the cost of potentially breaking some particularly complex machines. Some comments in the survey did express concerns over this setting as a result of this risk. In the end though 47% remained in favour of it, with 36% having no preference, so we shall leave it enabled.

auto-replenish - Remains Enabled

Lootable containers that have been looted and left empty will continue to refill themselves after a delay for newly visiting players, with the support of 82% of responses.

flat-bedrock - Will be Enabled

Bedrock will be generated as a flat layer in 1.16 after receiving strong support at 45% in favour and 25% with no preference.

disable-player-crits - Remains Disabled

Crits will continue to exist, with 52% in support and 38% having no preference.

disable-sprint-interruption-on-attack - Remains Disabled

58% of responses wanted sprint interruption behaviour to remain as it was in 1.14, with another 27% unsure.

disable-relative-projectile-velocity - Remains Disabled

Projectiles velocity will continue to use 1.14 behaviour, with the support of 42% of responses and 47% with no preference.

pistons-can-push-tile-entities - Will be Enabled

One of the most significant 1.16 changes will be the enabling of this setting. This allows pistons to push some tile entities, such as single chests, furnaces, campfires and more. This naturally depends on the feature being implemented in 1.16 tuinity, which isn't guaranteed. However if it is, we shall be enabling it with the support of 45% of responses, plus 33% without a preference.

ClaimGrief SettingsPrevention settings will remain the same

The following Grief Prevention settings received support for their current 1.14 settings, and will remain the same:

BlockSurfaceCreeperExplosions - CreepersRemains cannotEnabled

damage

With blocks71% in favour, explosions above ground sea-level -will Currentlycontinue enabledto do no block damage.

No Preference (Dunno) 28 16.67%
Disabled (No) 20 11.90%
Enabled (Yes) 120 71.43%


EndermenMoveBlocks - EndermenRemains canEnabled

58% supported enderman continuing to move blocksblocks, -with Currently22% enabledhaving no preference. This behaviour will therefore remain enabled.

No Preference (Dunno) 38 22.62%
Disabled (No) 33 19.64%
Enabled (Yes) 97 57.74%


CreaturesTrampleCrops - Remains Disabled

Mobs canwill remain unable to trample cropscrops, -with Currentlythe disabledsupport of 77% of responses.

No Preference (Dunno) 24 14.29%
Disabled (No) 129 76.79%
Enabled (Yes) 15 8.93%


RabbitsEatCrops - RabbitsRemains canEnabled

eat crops - Currently enabled

 

No Preference (Dunno) 55 32.74%
Disabled (No) 40 23.81%
Enabled (Yes) 73 43.45%

 

Plugins

The Nether

 

Coordinates

Farms