Skip to main content

Stress Test Survey Results

This is a summary of the results from the Stress Test Survey, and our responses to them. 54 of you responded and your feedback is valued. While we have not followed all your preferences to the letter, we are nonetheless making some changes to the stress test server based on your feedback.

The results will be presented question by question, in the order those questions appeared in the survey. We will also include some of the more noteworthy comments received in the survey, and our responses to them.

Difficulty

Difficulty has been a subject of sometimes heated debate since the stress test server opened, and was one of the reasons why the survey was created. We have previously heard strong views from a certain part of the community regarding the choice of hard difficulty, and felt it was necessary to get a broader selection of opinions before deciding what to do.

Overall Enjoyment

image-1604001438749.png

These results are rather encouraging, with a much higher number of players happy with hard mode, than unhappy with it. A large number of players are also in the middle, with no strong feelings either way. This is perhaps the opposite of what we expected after the negative feedback we received before the survey, which now appears to be from a vocal minority. I hope this graph is sufficient to show this group that you do not speak for the entire community.

In the end we are happy to see a surprisingly positive reception here.

Difficulty Elements

Increased Mob Damage

image-1604002061173.png

The results are close here but do show slightly more players dislike the increase in mob damage that hard mode brings. Not a huge difference, but it is something we would like to do something about.

Spider potion effects

image-1604002082296.png

A more positive result for spider potion effects, with more positive than negative responses. In addition, a large neutral response suggests this isn't an area we need to make changes in.