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Survey Results and Changes for 1.18

This is a summary of the changes we will be implementing for the 1.18 Stress Test server, following the feedback from the recent survey. 81 of you responded and your feedback is valued.

Some of the changes we are making here may be surprising, but we are willing to experiment with them due to unexpectedly strong support in the survey results. The Stress Test is after all the ideal time for experimentation and a subsequent survey will help us to determine if the changes should stay for the full 1.18 server. We would appreciate you keeping an open mind.

What is staying the same

Whilst some things are changing, many are staying the same. The below list of settings, mechanics and plugins all received strong support in the survey and will be returning unchanged in the 1.18 Stress Test.

  • Difficulty (70% supported)
    The existing mix of hard base difficulty with normal elements will remain
  • Gamerules
    • doInsomnia enabled (64% supported)
      Phantoms will continue to spawn
    • forgiveDeadPlayers enabled (91% supported)
      Angry mobs will forgive dead players
    • universalAnger disabled (85% supported)
      Angry mobs will only target the player who attacked them
    • doImmediateRespawn disabled (89% supported)
      You will need to click the respawn button to respawn
    • doPatrolSpawning enabled (96% supported)
      Pillager patrols will spawn as before
    • disableRaids disabled (85% supported)
      Raids will remain a thing
    • keepInventory disabled (80% supported)
      Inventory contents will still be dropped on death
    • doWeatherCycle enabled (100% supported)
      Weather will continue to happen
  • Server settings
    • nerf-spawner-mobs disabled (84% supported)
      Mobs spawned from spawners will continue to have AI
    • flat-bedrock enabled (93% supported)
      Bedrock will once again generate as a flat layer
    • EndermenMoveBlocks enabled (78% supported)
      Endermen will retain their block moving abilities
    • use-better-mending enabled (97% supported)
      XP will continue to repair your most damaged mending enchanted equipment first
    • shift-right-click-repairs-mending enabled (95% supported)
      Sneak-right-clicking will use some of your current XP to repair mending enchanted equipment, as before
    • break-individual-slabs-when-sneaking enabled (99% supported)
      As in 1.16 survival, breaking a double slab whilst sneaking will instead only break the targeted half
    • lootables.auto-replenish enabled (100% supported)
      Lootable containers will retain their regeneration abilities for newly looting players
    • sign.allow-colors enabled (97% supported)
      Using formatting codes to colour text on signs will remain possible
    • sign.right-click-edit enabled (100% supported)
      The ability to edit signs by right clicking them with another sign will also be retained

What will be changing