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Survey Results and Changes for 1.18

This is a summary of the changes we will be implementing for the 1.18 Stress Test server, following the feedback from the recent survey. 81 of you responded and your feedback is valued.

Some of the changes we are making here may be surprising, but we are willing to experiment with them due to unexpectedly strong support in the survey results. The Stress Test is after all the ideal time for experimentation and a subsequent survey will help us to determine if the changes should stay for the full 1.18 server. We would appreciate you keeping an open mind.

What is staying the same

Whilst some things are changing, many are staying the same. The below list of settings, mechanics and plugins all received strong support in the survey and will be returning unchanged in the 1.18 Stress Test.

  • Difficulty (70% supported)
    The existing mix of hard base difficulty with normal elements will remain

  • Gamerules
    • doInsomnia enabled (64% supported)
      Phantoms will continue to spawn

    • forgiveDeadPlayers enabled (91% supported)
      Angry mobs will forgive dead players

    • universalAnger disabled (85% supported)
      Angry mobs will only target the player who attacked them

    • doImmediateRespawn disabled (89% supported)
      You will need to click the respawn button to respawn

    • doPatrolSpawning enabled (96% supported)
      Pillager patrols will spawn as before

    • disableRaids disabled (85% supported)
      Raids will remain a thing

    • keepInventory disabled (80% supported)
      Inventory contents will still be dropped on death

    • doWeatherCycle enabled (100% supported)
      Weather will continue to happen

  • Server settings
    • nerf-spawner-mobs disabled (84% supported)
      Mobs spawned from spawners will continue to have AI.

    • flat-bedrock enabled (93% supported)
      Bedrock will once again generate as a flat layer.

    • EndermenMoveBlocks enabled (78% supported)
      Endermen will retain their block moving abilities.

    • use-better-mending enabled (97% supported)
      XP will continue to repair your most damaged mending enchanted equipment first.

    • shift-right-click-repairs-mending enabled (95% supported)
      Sneak-right-clicking will use some of your current XP to repair mending enchanted equipment, as before.

    • break-individual-slabs-when-sneaking enabled (99% supported)
      As in 1.16 survival, breaking a double slab whilst sneaking will instead only break the targeted half.

    • lootables.auto-replenish enabled (100% supported)
      Lootable containers will retain their regeneration abilities for newly looting players.

    • sign.allow-colors enabled (97% supported)
      Using formatting codes to colour text on signs will remain possible.

    • sign.right-click-edit enabled (100% supported)
      The ability to edit signs by right clicking them with another sign will also be retained.

    • chicken.retaliate true (78% supported)
      Chickens will continue to attack players that have attacked them.

  • Sleeping (68% supported)
    The length of the night will continue to vary based on the number of currently sleeping players. Due to performance issues with the plugin we were using for this in 1.16, we have swapped it for a different solution in the 1.18 Stress Test. The overall mechanic should remain the same.

  • Item despawning (91% supported)
    The existing custom item despawn times will remain. All non-junk items will despawn after 24 hours, and junk items after 15 minutes. Rotten flesh will also continue to despawn after 5 minutes.

  • World border wrapping (83% supported)
    The famously robust and bug free wraparound world border will remain in place on any worlds that have a border.

  • Arena world (86% supported)
    The arena world will be returning for the 1.18 Stress Test.

  • Amplified world (96% supported)
    The amplified world is also returning for the Stress Test.

  • Some claim trust restrictions
    Opening wooden doors (84% supported)
    and Reading lecterns (92% supported) will remain possible without trust in a claim. Using ender pearls (68% supported) will continue to require access trust.

  • Some Nether things
    • Nether roof travel allowed (95% supported)
      Travelling via the Nether roof will remain possible

    • Only trusted players can edit the directory (74% supported)
      Trusted players will remain in charge of the Nether directories
  • All plugins and datapacks
    All plugins and datapacks mentioned in the survey will be returning for the 1.18 Stress Test after receiving the support of over 80% of survey respondents.

What will be changing

Fire Spread will be enabled outside claims

Explosions will be enabled outside claims

PvP will be enabled on an opt-in basis

Some actions will no longer require trust in claims

Additional datapacks will be added

/afk command will be removed

Nether claims will be removed

Settlements will be allowed on the Nether directories

The Nether Hub design is changing

Anti-xray settings will be changed in The Nether

Withers will be spawnable outside of the Arena but will not drop Nether Stars

The Mall is being moved to the Overworld spawn

Amplified portals will be added

Claims will expire when below a certain size

The claim block limit will be increased

Additional claim blocks will be purchasable

Some farm and block limitations will be removed