Results and changes for 1.19 Survival
This is a summary of the changes we will be implementing for the RTGame Minecraft 1.19 Survival Server, following the feedback from the recent survey. 42 of you responded, unfortunately much lower than last time, and your feedback is valued. Hopefully the players who chose not to respond this time will be happy with the results. If not they only have themselves to blame.
Many of the major changes made for the 1.18 Stress Test will remain in place due to strong support.
What is staying the same
Whilst some things are changing, many are staying the same. The below list of settings, mechanics and plugins all received strong support in the survey and will be returning unchanged in the 1.18 Stress Test Server.
- Difficulty (71% supported)
The existing mix of hard base difficulty with normal elements will remain - Gamerules
- doInsomnia enabled (68% supported)
Phantoms will continue to spawn - forgiveDeadPlayers enabled (85% supported)
Angry mobs will forgive dead players - universalAnger disabled (93% supported)
Angry mobs will only target the player who attacked them - doImmediateRespawn disabled (95% supported)
You will need to click the respawn button to respawn - doPatrolSpawning enabled (98% supported)
Pillager patrols will spawn as before - disableRaids disabled (100% supported)
Raids will remain a thing - keepInventory disabled (78% supported)
Inventory contents will still be dropped on death - doWeatherCycle enabled (98% supported)
Weather will continue to happen
- doInsomnia enabled (68% supported)
- Server settings
- nerf-spawner-mobs disabled (80% supported)
Mobs spawned from spawners will continue to have AI. - flat-bedrock enabled (98% supported)
Bedrock will once again generate as a flat layer. - EndermenMoveBlocks enabled (63% supported)
Endermen will retain their block moving abilities. - use-better-mending enabled (98% supported)
XP will continue to repair your most damaged mending enchanted equipment first. - shift-right-click-repairs-mending enabled (95% supported)
Sneak-right-clicking will use some of your current XP to repair mending enchanted equipment, as before. - break-individual-slabs-when-sneaking enabled (98% supported)
As before, breaking a double slab whilst sneaking will instead only break the targeted half. - lootables.auto-replenish enabled (100% supported)
Lootable containers will retain their regeneration abilities for newly looting players. - sign.allow-colors enabled (98% supported)
Using formatting codes to colour text on signs will remain possible. - sign.right-click-edit enabled (100% supported)
The ability to edit signs by right clicking them with another sign will also be retained. - chicken.retaliate true (85% supported)
Chickens will continue to attack players that have attacked them.
- nerf-spawner-mobs disabled (80% supported)
- Fire Spread outside of claims
The current server setting, fire spreading and damaging unclaimed blocks, is now the most popular option, and a majority of players would still like to see some form of fire spread on the server, including the single "other" response. Over half of players would like to see fire spread at the current level or above. Keeping the current setting seems the best course of action.
Option Votes Percentage Fire never spreads or damages blocks 9 21.95% Fire spreads outside of claims, but does not damage blocks 7 17.07% Fire spreads and damages blocks outside of claims 18 43.90% Fire spreads everywhere, but does not damage blocks 2 4.88% Fire spreads everywhere, but does not damage claimed blocks 3 7.32% Fire spreads and damages blocks everywhere 1 2.44% Other 1 2.44%
- Explosion damage outside of claims
Option Votes Percentage Explosions never damage blocks 3 7.32% Explosions only damage blocks underground 4 9.76% Explosions only damage blocks outside claims, unless /claimexplosions is toggled for a claim 21 51.22% Explosions only damage blocks underground outside claims, unless /claimexplosions is toggled for a claim 12 29.27% Explosions damage blocks everywhere 0 0% Other 1 2.44% - Sleeping (83% supported)
The length of the night will continue to vary based on the number of currently sleeping players. - Opt-in PvP
Option Votes Percentage No PvP at all 1 2.44% PvP possible only in designated areas/arenas or worlds 4 9.76% PvP possible only outside of claims 0 0% PvP possible everywhere on an opt-in basis 30 73.17% PvP possible everywhere on an opt-out basis 2 4.88% PvP possible everywhere 1 2.44% Other 3 7.32% - Item despawning (90% supported)
The existing custom item despawn times will remain. All non-junk items will despawn after 24 hours, and junk items after 15 minutes. Rotten flesh will also continue to despawn after 5 minutes. - World border wrapping (83% supported)
The famously robust and bug free wraparound world border will remain in place on any worlds that have a border. - Arena world (86% supported)
The arena world will be returning for the 1.18 Stress Test Server. - Amplified world (96% supported)
The amplified world is also returning for the 1.18 Stress Test Server. - Claims will never expire
Claims remain forever once created unless abandoned. Staff can still remove claims based on their own judgement upon request. - Some claim trust restrictions
Opening wooden doors (84% supported) and Reading lecterns (92% supported) will remain possible without trust in a claim. Using ender pearls (68% supported) will continue to require access trust. - Some Nether things
- Nether roof travel allowed (95% supported)
Travelling via the Nether roof will remain possible - Only trusted players can edit the directory (74% supported)
Trusted players will remain in charge of the Nether directories
- Nether roof travel allowed (95% supported)
- All plugins and datapacks
All plugins and datapacks mentioned in the survey will be returning for the 1.18 Stress Test Server after receiving the support of over 80% of survey respondents.
What will be changing
Mobs won't trample crops etc aaaaaa
PvP will be enabled on an opt-in basis
The PvP question presents more interesting results, with opt-in PvP not far behind the existing PvP approach and neither having a majority.
Option | Votes | Percentage |
PvP possible only in designated areas/arenas or worlds (AREAS) | 32 | 43.24% |
No PvP at all (NO) | 1 | 1.35% |
PvP possible everywhere on an opt-in basis (OPTI) | 27 | 36.49% |
PvP possible everywhere on an opt-out basis (OPTO) | 3 | 4.05% |
PvP possible only outside of claims (WILD) | 4 | 5.41% |
PvP possible everywhere (YES) | 4 | 5.41% |
Other | 3 | 4.05% |
Based on the above we will be experimenting with an opt-in PvP system. This isn't guaranteed to make it in for the start of the Stress Test, but we would like to introduce it at some point to see how it goes.
Some actions will no longer require trust in claims
Based on the survey results we will be removing trust requirements for the below actions which previously required trust on the 1.17 Survival Server. As with all other changes we can revisit this at a later time if necessary.
- Opening wooden trap doors (74% supported)
- Opening gates (66% supported)
- Trading with villagers (74% supported)
- Triggering raids (58% supported)
Additional datapacks will be added
We received a few comments requesting bundles be obtainable on the 1.18 Survival Server. We will therefore be trying out the VanillaTweaks Craftable Bundles (Rabbit Hide) datapack on the 1.18 Stress Test Server, which as you may expect allows you to craft bundles with rabbit hide.
Separately to this we have also decided to add the Rotten Flesh to Leather Rabbit Hide datapack to allow smelting of rotten flesh to create rabbit hide and from there leather. You can then craft this leather into horse armour, and some other items of much lesser importance/
The Nether Hub design is changing
We will be trying a smaller and simpler Nether Hub design this time round after reviewing the survey comments. Some players disliked the travel time from ice highway to portal in the 1.17 iteration of the Nether Hub, so the 1.18 Stress Test Nether Hub will use a roundabout design as shown below (materials not final).
This design retains the ability to switch between highways without leaving your boat, but reduces the travel time between highway and portal by keeping them both on the same level.
In addition to this we have reduced the overall size of the Nether Hub to the bare minimum required for the portals, highways and directories. We have also implemented redirection of portals to the central nether hub portal, if they would have been created inside the nether hub area. This means the large overworld spawn area is no longer required, other than to protect the building itself and to provide space for future necessary structures. As a result we will be reducing the spawn size to 100x100 centered on the spawn point, 96% smaller than the 1.17 Survival Server spawn.
Finally this iteration of the Nether Hub will not be square. The cut off corners you see above will not be protected and can be edited by all players. We hope this will inject a bit of the 1.13 Nether Hub sprit where players had a larger say in how the Nether Hub looked.