Results and changes for 1.21 Stress Test
This is a summary of the changes we will be implementing for the RTGame Minecraft 1.21 Stress Test Video Game Gaming Server, following the feedback from the recent survey. 73 of you responded and your feedback is valued.
As with previous Stress Test servers, this is a good time for us to experiment with new ideas. Changes we make here may not stay for the final 1.21 Survival Server, and there will be a follow-up survey during the Stress Test to see if changes have been well received. We would appreciate you keeping an open mind.
Cited percentages are rounded to the nearest percent for readability, and therefore may not add up to 100%.
Server Settings
What is staying the same
Difficulty
90% of players responded positively to the current difficulty, with a enjoyment rating of 4 or above. 73% want the current hard-with-normal-elements difficulty level to remain unchanged.
Gamerules
doInsomnia enabled - Remains Enabled
Phantoms will continue to spawn. In the closest result yet, 36% of players wanted phantoms to continue spawning, with 35% against and 30% having no preference.
forgiveDeadPlayers - Remains Enabled
61% of players preferred neutral mobs to forgive dead attacking players, with 15% against and 24% having no preference.
universalAnger - Remains Disabled
Only 7% of players wanted angered mobs to attack all nearby players, instead of only the attacking player. 83% were against this whilst 10% had no preference.
doImmediateRespawn‌ - Remains Disabled
78% of players were against enabling instant respawns, with just 5% in favour and 17% having no preference.
doPatrolSpawning - Remains Enabled
Pillager patrols will continue to spawn, with the support of 78% of players. 2% of players were against this, with 20% having no preference.
disableRaids - Remains Disabled
Raids remain enabled after 78% of players voted in favour. The remaining 22% had no preference.
keepInventory - Remains Disabled
Player inventories will again drop on death after 68% wanted to keep the current setting. 22% were against whilst 10% had no preference.
doWeatherCycle - Remains Disabled
Perhaps unsurprisingly, weather will continue to change naturally with the support of 95% of players, with 2% against and a further 2% with no preference.
Some server settings will change
nerf-spawner-mobs - Remains Disabled
Mobs spawned from spawners will continue to have AI, with the support of 59% of players. 20% wanted these mobs to be nerfed while 21% had no preference.
flat-bedrock - Remains Enabled
83% of players wanted generated bedrock to remain a flat layer. 15% were against this and 2% had no preference.
EndermenMoveBlocks - Remains Enabled
Endermen will continue to pick up and move blocks after 49% responded in favour, with 37% against and the remaining 15% having no preference.
MobsTrampleCrops - Will be Disabled
Mobs will no longer be able to trample crops, after 63% of players wanted this feature disabled. 27% wanted it to remain enabled whilst 10% had no preference.
use-better-mending - Remains Enabled
85% of players wanted the existing tweaks to mending logic to remain enabled, meaning mending will always repair the most damaged item first. 12% wanted this feature disabled and 2% had no preference.
shift-right-click-repairs-mending - Remains Enabled
88% of players wanted this feature to remain enabled , with 5% against and 7% having no preference. Shift right clicking to spend XP on repairing mending enchanted items will therefore remain possible.
break-individual-slabs-when-sneaking - Remains Enabled
Breaking double slabs whilst sneaking will continue to break the half of the slab you are aiming at, after gaining the support of 88% of players. 2% wanted this feature disable and 10% had no preference.
lootables.auto-replenish - Remains Enabled
100% of players wanted loot chests to continue replenishing their contents for other players.
sign.allow-colors - Remains Enabled
100% of players wanted color codes to remain usable on signs.
sign.right-click-edit - Remains Enabled
100% of players wanted signs to remain editable via right clicking while holding another sign.
chicken.retaliate - Remains Enabled
This very cool and wacky feature will remain enabled after 66% of players showed their support. 15% were against and 20% had no preference.
Fire will still spread outside of claims
The current server setting, fire spreading and damaging unclaimed blocks, is now the most popular option, and a majority of players would still like to see some form of fire spread on the server, including the single "other" response. Over half of players would like to see fire spread at the current level or above. Keeping the current setting seems the best course of action.
Option | Votes | Percentage |
Fire never spreads or damages blocks |
9 |
21.95% |
Fire spreads outside of claims, but does not damage blocks | 7 |
17.07% |
Fire spreads and damages blocks outside of claims |
18 |
43.90% |
Fire spreads everywhere, but does not damage blocks | 2 |
4.88% |
Fire spreads everywhere, but does not damage claimed blocks |
3 |
7.32% |
Fire spreads and damages blocks everywhere |
1 | 2.44% |
Other | 1 |
2.44% |
Explosions will continue to damage unclaimed blocks
Just over half of players supported the current server setting of explosions damaging unclaimed blocks. The previous settings of damage only occurring underground was in a relatively distant second place. The remaining votes are all for less damaging options, which brings the results close to a 50/50 split. It seems we can't please everyone here, so the current setting will remain due to the slight edge in numbers.
Option | Votes | Percentage |
Explosions never damage blocks |
3 | 7.32% |
Explosions only damage blocks underground |
4 |
9.76% |
Explosions only damage blocks outside claims, unless /claimexplosions is toggled for a claim |
21 |
51.22% |
Explosions only damage blocks underground outside claims, unless /claimexplosions is toggled for a claim |
12 | 29.27% |
Explosions damage blocks everywhere |
0 | 0% |
Other | 1 | 2.44% |
Sleeping mechanics will remain the same
The length of the night will continue to vary based on the number of currently sleeping players.
Opt-in PvP will remain, along with dedicated arenas
A significant majority of players are happy with the current opt-in PvP system and we will be keeping it in place. We will also be allowing PvP arenas to be created as in previous survival server iterations, after several comments requested this.
Option | Votes | Percentage |
No PvP at all | 1 | 2.44% |
PvP possible only in designated areas/arenas or worlds |
4 | 9.76% |
PvP possible only outside of claims |
0 |
0% |
PvP possible everywhere on an opt-in basis | 30 | 73.17% |
PvP possible everywhere on an opt-out basis |
2 | 4.88% |
PvP possible everywhere |
1 | 2.44% |
Other | 3 | 7.32% |