Results and changes for 1.21 Stress Test
This is a summary of the changes we will be implementing for the RTGame Minecraft 1.21 Stress Test Video Game Gaming Server, following the feedback from the recent survey. 73 of you responded and your feedback is valued.
As with previous Stress Test servers, this is a good time for us to experiment with new ideas. Changes we make here may not stay for the final 1.21 Survival Server, and there will be a follow-up survey during the Stress Test to see if changes have been well received. We would appreciate you keeping an open mind.
Cited percentages are rounded to the nearest percent for readability, and therefore may not add up to 100%.
Server Settings
What is staying the same
The below things will be left unchanged for 1.21 Stress Test Server.
Difficulty
90% of players responded positively to the current difficulty, with a enjoyment rating of 4 or above. 73% want the current hard-with-normal-elements difficulty level to remain unchanged.
Gamerules
- doInsomnia - Remains enabled (66% supported)
Phantoms will continue to spawn. Intheour closest result yet, 36% of players wanted phantoms to continue spawning, with 35% against and 30% having no preference. It is clearly not possible to make everyone happy here, and disabling phantoms raises questions about the availability of Phantom Membrane, so we will leave this setting unchanged.
forgiveDeadPlayers - Remains Enabled
enabled 61%(100% supported)
Angry ofmobs will forgive players preferredthat neutralhave mobsdied.
Only(88% 7% of players wanted angeredsupported)
Angry mobs
doImmediateRespawn‌ - Remains Disabled
disabled (95% supported)
You will need to click the respawn button to respawn.
doPatrolSpawning - Remains Enabled
enabled (100% supported)
Pillager patrols will spawn as normal.
Raids will continue to
disableRaids - Remains Disabled
disabled Raids(81% remainsupported)
Inventory enabled after 78% of players voted in favour. The remaining 22% had no preference.
keepInventory - Remains Disabled
Player inventoriescontents will againstill dropbe dropped on death.
doWeatherCycle - Remains Disabled
enabled Perhaps(100% unsurprisingly, weathersupported)
Weather will continue to change naturally with the support of 95% of players, with 2% against andremain a furtherthing.
Some server settings will change
Server Settings
- nerf-spawner-mobs - Remains
Disableddisabled (96% supported)AI,AI. 59%of players. 20% wanted these mobs to be nerfed while 21% had no preference.flat-bedrock - Remains
enabledEnabled83%(93% supported)
Bedrockofwillplayersstillwantedgenerategenerated bedrock to remainas a flat layer.- EndermenMoveBlocks - Remains
Enabledenabled (71% supported)willcancontinue tostill pick up and moveblocksblocks. 49%responded in favour, with 37% against and the remaining 15% having no preference.MobsTrampleCrops - Will be DisabledMobs will no longer be able to trample crops, after63%of players wanted this feature disabled. 27% wanted it to remain enabled whilst 10% had no preference.use-better-mending - Remains
Enabledenabled (100% supported)85%of players wanted the existing tweaks to mending logic to remain enabled, meaning mendingXP willalwaysrepairtheyour most damageditemmending enchanted equipment first.- shift-right-click-repairs-mending - Remains
Enabledenabled88%(97% supported)
Sneak-right-clicking will use some ofplayersyourwantedcurrentthis featureXP toremain enabled , with 5% against and 7% having no preference. Shift right clicking to spend XP on repairingrepair mending enchanteditemsequipment,willasthereforebefore. - break-individual-slabs-when-sneaking - Remains
Enabledenabled
As in 1.20 Survival Server, breaking a doubleBreaking(100% supported)slabsslab whilst sneaking willcontinueinsteadtoonly break thehalftargetedofhalf. 88%of players. 2% wanted this feature disable and 10% had no preference.lootables.auto-replenish
supported)-enabledRemains(100%Enabled
Empty100%lootableofcontainersplayerswillwanted loot chestscontinue tocontinue replenishing their contentsrefill forothernewly looting players.- sign.allow-colors
-enabledRemains(99%Enabledsupported)
Using100%of players wanted colorformatting codes toremaincolourusabletext onsigns.sign.right-click-edit - Remains Enabled100%of players wantedsignsto remain editable via right clicking while holding another sign.chicken.retaliate - Remains EnabledThis very cool and wacky featurewill remainenabledpossible. - chicken.retaliate
66%true (95% supported)ofChickens will continue to target playersshowedthattheirhavesupport.attacked15%them.
Fire will still spread outside of claims
Spread
The current server setting,setting fire("Fire spreadingspreads and damagingdamages unclaimedblocks blocks,outside of claims") is nowremains the most popular option,option at 37%, and athe vast majority of players would still likewant to see some form of fire spread on the server,server. includingWith the single "other" response. Overover half of players would like to seepreferring fire spread at the current level or above.above, Keepingkeeping the current setting seems the best course of action.
Option | Votes | Percentage |
Fire never spreads or damages blocks |
11 |
|
Fire spreads outside of claims, but does not damage blocks | ||
Fire spreads and damages blocks outside of claims |
||
Fire spreads everywhere, but does not damage blocks | ||
Fire spreads everywhere, but does not damage claimed blocks |
||
Fire spreads and damages blocks everywhere |
||
Other | 1 |
|
Explosions will continue to damage unclaimed blocks
JustAlmost over halftwo-thirds of playersresponses supported the current server setting of explosions damaging unclaimed blocks. The previous settings of damage only occurring underground was in a relatively distant second place. The remaining votes are all for less damaging options, which brings the results close to a 50/50 split. It seems we can't please everyone here, so the currentThis setting will remainbe dueleft to the slight edge in numbers.unchanged.
Option | Votes | Percentage |
Explosions never damage blocks |
3 | |
Explosions only damage blocks underground |
||
Explosions only damage blocks underground outside claims, unless /claimexplosions is toggled for a claim |
10 | 13.7% |
Explosions only damage blocks outside claims, unless /claimexplosions is toggled for a claim |
||
Explosions damage blocks everywhere |
||
Other | 2. |
Sleeping mechanics will remain the same
The lengthcurrent ofsleeping themechanics, where night willlength continue to varyvaries based on the number of currently sleeping players.players, will remain in place with 71% support.
Option | Votes | Percentage |
Vanilla |
1 | 1.37% |
Fixed percentage |
16 | 21.92% |
Dynamic night length |
52 | 71.23% |
Unskippable shorter nights/longer days |
2 | 2.74% |
Other |
2 |
2.74% |
Opt-in PvP will remain, along with dedicated arenas
A significant majority of players are happy with the current opt-in PvP system and we will be keeping it in place. We will also be allowing PvP arenas to be created as in previous survival server iterations, after several comments requested this.
Option | Votes | Percentage |
No PvP at all | 1 | 2.44% |
PvP possible only in designated areas/arenas or worlds |
4 | 9.76% |
PvP possible only outside of claims |
0 |
0% |
PvP possible everywhere on an opt-in basis | 30 | 73.17% |
PvP possible everywhere on an opt-out basis |
2 | 4.88% |
PvP possible everywhere |
1 | 2.44% |
Other | 3 | 7.32% |