Results and changes for 1.21 Stress Test
This is a summary of the changes we will be implementing for the RTGame Minecraft 1.21 Stress Test Video Game Gaming Server, following the feedback from the recent survey. 73 of you responded and your feedback is valued.
As with previous Stress Test servers, this is a good time for us to experiment with new ideas. Changes we make here may not stay for the final 1.21 Survival Server, and there will be a follow-up survey during the Stress Test to see if changes have been well received. We would appreciate you keeping an open mind.
Cited percentages are rounded to the nearest percent for readability, and therefore may not add up to 100%.
What is staying the same
The below things will be left unchanged for 1.21 Stress Test Server.
Difficulty
90% of players responded positively to the current difficulty, with a enjoyment rating of 4 or above. 73% want the current hard-with-normal-elements difficulty level to remain unchanged.
Gamerules
- doInsomnia - Remains enabled (66% supported)
Phantoms will continue to spawn. In our closest result yet, 36% of players wanted phantoms to continue spawning, with 35% against and 30% having no preference. It is clearly not possible to make everyone happy here, and disabling phantoms raises questions about the availability of Phantom Membrane, so we will leave this setting unchanged. - forgiveDeadPlayers - Remains enabled (100% supported)
Angry mobs will forgive players that have died. - universalAnger - Remains disabled (88% supported)
Angry mobs will only target the player who attacked them. - doImmediateRespawn‌ - Remains disabled (95% supported)
You will need to click the respawn button to respawn. - doPatrolSpawning - Remains enabled (100% supported)
Pillager patrols will spawn as normal. - disableRaids - Remains disabled (95% supported)
Raids will continue to happen. - keepInventory - Remains disabled (81% supported)
Inventory contents will still be dropped on death. - doWeatherCycle - Remains enabled (100% supported)
Weather will remain a thing.
Server Settings
- nerf-spawner-mobs - Remains disabled (96% supported)
Mobs spawned from spawners will continue to have AI. - flat-bedrock - Remains enabled (93% supported)
Bedrock will still generate as a flat layer. - EndermenMoveBlocks - Remains enabled (71% supported)
Endermen can still pick up and move blocks. - use-better-mending - Remains enabled (100% supported)
XP will repair your most damaged mending enchanted equipment first. - shift-right-click-repairs-mending - Remains enabled (97% supported)
Sneak-right-clicking will use some of your current XP to repair mending enchanted equipment, as before. - break-individual-slabs-when-sneaking - Remains enabled (100% supported)
As in 1.20 Survival Server, breaking a double slab whilst sneaking will instead only break the targeted half. - lootables.auto-replenish enabled (100% supported)
Empty lootable containers will continue to refill for newly looting players. - sign.allow-colors enabled (99% supported)
Using formatting codes to colour text on signs will remain possible. - chicken.retaliate true (95% supported)
Chickens will continue to target players that have attacked them.
Fire Spread
The current server setting ("Fire spreads and damages blocks outside of claims") remains the most popular option at 37%, and the vast majority of players want to see some form of fire spread on the server. With over half of players preferring fire spread at the current level or above, keeping the current setting seems the best course of action.
Option | Votes | Percentage |
Fire never spreads or damages blocks |
11 | 15.07% |
Fire spreads outside of claims, but does not damage blocks | 12 |
16.44% |
Fire spreads and damages blocks outside of claims |
27 |
36.99% |
Fire spreads everywhere, but does not damage blocks | 1 |
1.37% |
Fire spreads everywhere, but does not damage claimed blocks |
16 |
21.92% |
Fire spreads and damages blocks everywhere |
5 |
6.85% |
Other | 1 |
1.37% |
Explosions
Almost two-thirds of responses supported the current server setting of explosions damaging unclaimed blocks. This setting will be left unchanged.
Option | Votes | Percentage |
Explosions never damage blocks |
3 | 4.11% |
Explosions only damage blocks underground |
6 |
8.22% |
Explosions only damage blocks underground outside claims, unless /claimexplosions is toggled for a claim |
10 | 13.7% |
Explosions only damage blocks outside claims, unless /claimexplosions is toggled for a claim |
49 |
67.12% |
Explosions damage blocks everywhere |
3 | 4.11% |
Other | 2 | 2.74% |
Sleeping
The current sleeping mechanics, where night length varies based on the number of sleeping players, will remain in place with 71% support.
Option | Votes | Percentage |
Vanilla |
1 | 1.37% |
Fixed percentage |
16 | 21.92% |
Dynamic night length |
52 | 71.23% |
Unskippable shorter nights/longer days |
2 | 2.74% |
Other |
2 |
2.74% |
PvP
PvP will remain an opt-in feature, with 73% of players preferring this option.
Option | Votes | Percentage |
No PvP at all | 1 | 2.44% |
PvP possible only in designated areas/arenas or worlds |
4 | 9.76% |
PvP possible only outside of claims |
0 |
0% |
PvP possible everywhere on an opt-in basis | 30 | 73.17% |
PvP possible everywhere on an opt-out basis |
2 | 4.88% |
PvP possible everywhere |
1 | 2.44% |
Other | 3 | 7.32% |