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Arena

The Arena contains dedicated areas for fighting mobs and The Wither. It is located in its own world to allow for more tailored server settings, and to minimise its performance impact when not being actively used.

The Arena can be reached via a portal located at the Overworld spawn.

Overview

Several server settings are adjusted in the Arena world to provide more of a challenge and to offer additional gameplay options. The mob cap is set 10x higher than in other worlds, so sizeable mob hordes are possible. Charged Creepers and Illusioners also have a (higher) chance of naturally spawning. Mobs capable of picking up dropped items have a 100% chance of doing so if they encounter any. The weather is always stormy in the Arena world, allowing free use of riptide and channeling tridents.

Dying in the Arena world drops 90% of your XP so there is less of a penalty. Dropped Elytra, Tridents, Bows, Crossbows, Netherite/Gold/Diamond/Iron tools/armour are immune to fire or explosions in the arena world, making them less likely to be lost after death.

Mob Arena

Arena 1.png

The mob arena is a dedicated area for fighting hostile mobs. The arena building itself cannot be edited or destroyed by mobs or players. 

The main entrance to the Mob Arena is the large door at the front-centre, but other entrances and exists also exist. There is also a viewing gallery to the right of the main entrance, where other players can watch the action safely.

To the left of the Mob Arena entrance is the respawn room. It serves as a (relatively) safe area for players to respawn and resupply before fighting in the Mob Arena. The room contains chest for storing and sorting gained look, a cow to provide milk for removing status effects and a lost and found area to place encountered items dropped by other players for later recovery.