Villagers
Villagers on the Survival Server do not work quite the same as they do in the vanilla game. We have amade handfulsome changes to some villager related behaviours and mechanics in the interest of unique settings on this server. To change them for the needs of theimproving server andperformance, as well as reigning in often unbalanced advantages villagers provide to aidplayers.
Changes
TheyVillagers will never loseprofessionaltheironceprofession,gained.Placingeventheifsametheiror different workjob blockwillwasnotdestroyed.
Repeatedlychangebreaking a villager's job block allows their tradesortoprofessions.be rerolled infinitely at no cost until a desirable one is found. Thisisundermines the whole purpose of having random trades topreventbegincheesingwith,ofsotrades.naturally we have disabled it here.- Villagers will follow emerald blocks.
ThisHoldingisansimilaremeraldtoblockhowwillanimalscausefollow food. You can use this to lurenearby villagers tosafety.follow you. This allows villagers to be transported without the use of a boat or minecart. IfVillagersvillagers arestuck in a 1x1space,space will be ticked less often (but will restock normally).
Villagers that are unable to pathfind out of their current postion, a common setup for Trade Halls, will have their movement AI turned off. This prevents villagers endlessly trying to pathfind, improving server performance. Restocks will function as normal, and the villager will check if it is able to move again every 60 seconds.
This setting may cause some temporarily stuck villagers to stop moving, but they willtickfixlessthemselvesoften.Thisonceisthetonextaidmovementincheckserver performanceoccurs.CuringZombie villager curing reputation no longerstacksstacks.ThisTheismajor_positive
reputation given topreventcuredexploitation,villagers will no longer stack up to 100, instead being limited to the 20 a single curing provides. Stacked curing allows excessive discounts that essentially remove all value from sold items, and is currently considered a bug bymany.both mojang and paper. With this in mind we will be leaving paper's fix for this enabled.InfectionZombieratevillager infection has a 50% chance of killingathe villager
Thisismirrors thesameinfectionratechanceasof normal difficulty. We opted to maintain the normal behaviour here as curing gives a guaranteed permanent discount, so some risk needs to be present for that reward to be fairly earned.
Trades
- Some trades are changed to diamonds.
- Many trades have minimum prices to prevent discounts from being ridiculously effective.
- Some buying trades have been increased - or had their uses dropped - to discourage large scale farms.
Best practises
- Do not keep villagers within minecarts or boats
This will aid in server performance. - Do not have hundreds of villagers in the same area
Villagers are very heavy. This not only affects server performance but also client performance.
All villager trading rules need to comply to the rules.